Pep Talk: (2 hours): Gives one hero 15% stress resist for 4 battles. Wound Care (2 hours): Heal 15% of health and remove blight and bleed from one hero. Encourage (2 hours): Relieves 15 stress from one hero. Scouting ahead can increase a party's knowledge of lurking threats, while tracking increases the party's chance of maintaining the element of surprise." He can instruct another party member on the nuances of combat, or he can take time to study his notes, bettering his odds against 'big game'. "At camp, like in combat, the Bounty Hunter is all about preparedness. His tough leather and scale armor grants decent protection, without sacrificing mobility." "The Bounty Hunter favors a hand-axe and grappling hook, a pairing that allows him to ensnare and execute his quarry with professional efficiency. He can also wreak havoc on an enemy party's order using his grappling hook, flashbangs and powerful uppercut." For the Bounty Hunter, planning is key - mark targets for bonus damage or look for opportunities to capitalize on a stunned foe. "A brutally efficient single-target executioner and crowd control specialist. No matter the situation, this calculating killer will have an answer for it." And if all else fails he can drop flash grenades or sucker punch enemies to disorient them. Even the enemies who think they're safe behind their frontlines will find that the Bounty Hunter's grappling hook can pull them in or slice them up. If they are reeling from a hit he'll make a surprise attack to strike it down. "If they wear armor he can find the weak points in it. He has found that simply striking before thinking is an ineffective way to kill, so he has taught himself many ways to take advantage of his foe's vulnerabilities." "Sinister and precise, the Bounty Hunter specializes in targeting a single foe to deliver its head for the reward.
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